There are plenty of weird and wonderful games out there, with an increasing abundance of them becoming popular on a weekly basis in the various app stores of the mobile market. This article takes a look at two of these funky mobile games, specifically ones that deal with the management of zoos or at least zoo-like environments. The games under scrutiny here are zoo-management games – these are the highly popular Disco Zoo and the prehistoric zoological theme-park builder called Prehistoric Park. Both games allow you to build and manage your own parks by collecting animals and/or attractions as well as making and managing various improvements to the parks, but as you’ll find out in the review, the approaches of the two games differ substantially, making them both unique and worthwhile experiences in themselves.
In the likely event that you feel you haven’t quite got enough animals or theme-park attractions to manage in you spare time, there are many management games on the App Store and the Google Play Store to fill in this void. If it’s park and/or zoo management you’re after in particular, there are two funky games that are adept at catching the eye. These games are Nimblebit’s Disco Zoo (from the same developer as Tiny Death Star and Tiny Tower) and Prehistoric Park, a theme-park building game with a twist: it’s set in the Stone Age. There are many similarities between the two games in terms of their approach to the genre, but their differences make them equally entertaining in slightly different ways.
If you’re a veteran of the management-game genre, both of these games will have you in familiar territory. Disco Zoo, with its trendy retro look that makes it look like computer games of the past, is specifically zoo management game which has you capturing animals in order to bring them back to your zoo to earn more money and level up your enclosure. Prehistoric Park allows a similar style of management, but its focus is much narrower, being almost entirely based on a city-building mechanic in the vein of games like Sim City. So both games involve the building and managing of structures, but Disco Zoo is more skill/memory-puzzle based and Prehistoric Park a more generalised construction-management sort of experience.
As is mentioned above, Disco Zoo’s gameplay differs somewhat from that of Prehistoric Park. In Disco Zoo, you start with a basic zoo that you must attempt to expand and improve upon. The only way to do this is to explore various areas of the world in order to capture animals – this is done through a tile-based game not dissimilar to Battleships, only a lot simpler – so that they can be brought back to the zoo to make more money. Increased revenue for your zoo equals the ability to buy better planes to transport more exotic and valuable animals to make money for your zoo, and so on. As a result, the potential for true customisation of your park is quite limited since the focus is more on the tile-puzzle game than the actual construction.
Prehistoric Park’s gameplay sits in stark contrast to Disco Zoo in spite of starting off in a similar situation. You’re initially given a basic piece of land and a certain quantity of money with which to build a prehistoric theme park in the Stone Age. You can expect to furnish your piece of land with various rides, attractions, decorations, and so on – all of these placed in the manner you wish add up to a theme park that must attract visitors. The happiness of your visitors is one of your main priorities; this can be achieved by building and maintaining a good-quality theme park. Basically, think of EA’s Theme Park game, but much simpler and set in prehistoric times.
Funky In Different Ways
If you’re after funky and unusual games, you’ll definitely benefit from downloading both of these titles. Disco Zoo has a pleasing retro aesthetic and can become addictive, though a little repetitive at times. Prehistoric Park’s city-building approach makes it a different experience than Disco Zoo, with more of an emphasis on being able to customise your park and maintain the happiness of your visitors. This game’s graphics are also different, with a cartoon-like look more akin to the kind of aesthetic you find in Kingdom Rush.
Be warned: both of these games have a freemium model, meaning that to make quick progress you’ll need to pay for premium currency or alternatively be prepared for a fair bit of grinding. These are some of the best games of a funky nature you’ll find for mobile at the moment, and they’re both free to play unless you wish to spend money to make quick progress.